The following are the list of AHGL tournament rules in addition to guidelines that may be helpful for all players. These rules are subject to change at the administrator’s discretion. If rules should change, all captains will be notified accordingly.
Anytime you have a question about rules, or what you should do in a situation first make sure you're following Wheaton's Law - "Don't be a dick." This is a fun league, and many of these rules should only be enforced when absolutely needed and no amicable agreement is possible.
1. Roster Size: 8-12 Players, must be full-time employee (35+ hrs/week). No interns, contractors, or other part-time. If employment ends during AHGL season, player must leave the team.
2. Roster Availability: Players must be available for games on Sundays.
3. 1 Captain who acts as the main point of contact for the team. Does not have to be in the roster, but must be included if he/she wants to compete.
4. Accounts used for tournaments must belong to the player. Borrowed accounts are not allowed.
5. One roster change is allowed at mid-season, but is otherwise immutable.
6. When crafting a roster, please be mindful of your roster strategy. If you do not plan to play your entire roster, set the appropriate expectations with your players.
To accommodate Swiss matchmaking, games will exclusively be played on Sunday, with few exceptions.
1. Each team will be allowed one non-Sunday reschedule request.
2. Rescheduling within the preferred time window on Sundays does not consume the reschedule request.
3. If a reschedule request is initiated by the other team, your team's reschedule request is not consumed.
4. Should the other team not be able to accommodate the reschedule, both teams receive a loss.
1. The teams will be ranked by number of matches won.
2. Ties will be broken by points, which are # of games won - # of games lost.
3. Remaining ties will be broken by head-to-head results to the extent possible.
4. Circular ties from this point will be broken by additional round robin matches at the league’s discretion.
1. Players from either team may privately stream their games on their own channel.
2. Streams of the match should be shared between the captains and both teams.
3. Don’t stream cheat (also known as ghosting).
4. If either team is worried about stream cheating, a delay can be put on the broadcast.
Includes, but is not limited to-
1. Intentionally allowing opponents to win a game in order to accomplish a more favorable tournament bracket seeding.
2. Programs that allow for cheating or map hacking
3. Unsportsmanlike/disruptive behavior and unprofessional actions towards other players/officials/shoutcasters
4. Use of a game bug determined by the administrators to be unfair
5. Use of an ineligible player
6. Use of a smurf account to allow for inappropriate placement into B League.
7. Starting or contributing to flame wars.
If unfair play is discovered by any player, the offending player may receive a warning, forfeit/loss, or disqualification from the tournament. If an entire team is discovered to be involved, the company may be banned from participating in AHGL for the subsequent season for the respective game. Any decision will be made at the agreement of at least three (3) administrators on a case-by-case basis.
A team may submit a dispute in the event that they believe their opponents broke any of the game rules, or if they believe the referee unfairly awarded a win to their opponents upon an in-game disconnect, or if they believe the referee or opponents did anything that violates the spirit of the rules. AHGL League administrators will review any disputes.
AHGL League administrators reserve the right to make additional decisions outside the defined ruleset if necessary. These decisions will require the unanimous agreement of all the league administrators. Rule changes will be posted on the AHGL blog and all relevant parties notified.
All deadlines are assumed to be Midnight, Pacific Time
1. Monday: Match schedule for the week is distributed (assuming all previous round match results have been entered).
2. Sunday: All matches are played between 11am and 4pm PST (2pm - 7pm EST).
3. Thursday to Sunday: Team captains of opposing teams may coordinate an alternate match time; the time must accommodate the players (please see rescheduling for specifics). The captain does not need to be present for each game. Note that the default time is heavily preferred and captains should be looking to play alternate players if their players cannot make the default time. If there is no agreement, all matches will be played at the default time (Sunday). Failure to show up for a scheduled match will result in an automatic loss and a warning.
4. Monday: All match replays and results are uploaded by the winning team captain to the AHGL website. Failure to submit results will lead to a warning for the winning team.
5. Casted matches: slot times will be assigned to Sunday matches to be casted. If the teams cannot make the slotted time, the casting slot will be given to a different match.
1. Map is Summoner’s Rift: 5 v 5, played on NA servers
2. Regular season matches are played in a best-of-1 series. Playoff matches and grand finals are played in a best-of-3 series.
3. Upon completion of a series, the team captain of the winning team should compile all the replays and results and enter them into the AHGL website. In the event that either team has a dispute about the match, the team captain should now submit that dispute to the AHGL organizers (see the General "Disputes" section for details).
4. The winning captain should also enter into the website a short summary of the games. Summaries may be used to choose games for a highlight package.
1. Game Mode: 5v5 Summoner’s Rift Tournament Draft via Custom Game.
2. Game Winner: The winning team is defined as the team that destroys their opponent's nexus first, or forces their opponents to surrender. There is no time limit.
3. Restrictions: There are currently no item or champion restrictions. Should a champion patch be released within the past 24 hours prior to game time, both captains may agree to disclude the champion from the champion pool.
4. Home/Away team: During the season, home and away teams will be assigned. During playoffs, the team with the higher seed is considered home team.
5. Bans/Picks: Snake draft format enforced by the Tournament Draft mode. Home team is assigned to blue (left) side, and away team is assigned to purple (right) side.
6. Substitute picks: Because not all individuals have unlocked all champions, a player is allowed to pick a substitute champion that represents the actual picked champion. Substitutions must immediately be communicated to the other team’s captain and acknowledgement received before locking in. Once all picks are made, one player should immediately leave the game to allow for a remake. No picks and bans are allowed to change during this remake.
Example: Home team’s 3rd pick does not have Jayce, which the top laner would like to trade for. Evelynn is selected instead. Home team captain messages Away team captain that Evelynn represents Jayce. Away team acknowledges and tells his teammates. Home team’s 3rd pick can now lock Evelynn.
7. Roster: Players are allowed to switch during a set (e.g. in the middle of a Bo3). Opponents are allowed an additional 5 minutes before match start to confer about any changes in strategy.
8. Referees: While referees (i.e. players or volunteers from other teams) are not required, they are heavily encouraged to help facilitate the games. Casters may act as referees.
9. Spectator slots: In the event there are no referees, each team may have at most one non-starting player occupy the spectator slot. Should Riot ever change the default delay from 3 minutes, this rule may be subject to change.
10. Team chat: Only the 5 players involved in the starting lineup may be in a voice chat together. No other players, including other members on the team roster, can be in the same voice chat.
11. Streaming: See streaming rules in the General section above.
12. Scheduling/Forfeits: The first game of each round must begin at the specified time. If both teams agree to reschedule an administrator MUST be notified as soon as possible, or an email should be sent to firstname.lastname@example.org.
13. If an entire team fails to show up within fifteen (15) minutes of the scheduled game start, the team automatically forfeits the set. Screenshots must be taken and sent to an admin (email listed above).
14. If a team partially fails to show up by fifteen (15) minutes of the scheduled game start, they must choose between: 1) playing without the absent members or 2) forfeiting the first game (regardless of Bo1 or Bo3). Choosing to forfeit the first match in a Bo3 will provide the partially-present team an additional 55 minutes for the rest of their team to arrive. If players still don't show up by game 2, the team may again choose to play with the currently present members or forfeit the entire match.
15. The time period for no-shows may be extended at the agreement of the opposing team.
16. Forfeits and withdrawals unrelated to no-shows may be declared at any time by team captains with the consent of their team's members.
17. Reporting Results: The winning team’s captain from each game should submit all replays, screenshots of the post-game lobby victory screen, and results to the AHGL website. Failure to submit results will lead to a warning for the winning team.
1. The following events may cause stoppage of play, the list is not exhaustive: unintentional disconnection (losing connection due to game problems or internet), intentional disconnection/game leaves (players quitting the game), server crashes.
2. Stoppage of Play Procedure: A player experiencing technical issues on either team may call for a restart of the game prior to first blood within the first five (5) minutes of the game, before the timer displays "5:00".
3. The player requesting the restart must be experiencing one of the following: a hardware malfunction (e.g. any equipment malfunction), physical disruption (e.g. breaking furniture), or game configuration problems (e.g. issues with runes, masteries, and/or summoner spells).
4. They must then declare in all-chat for a restart, and intentionally disconnect from the current game. After the disconnect, the game is void and must be restarted unless an administrator determines otherwise.
5. Any unintentional disconnection before first blood within 5 minutes OR a client crash prior to champion selection will require a game restart.
6. Intentional disconnects without a specified reason will not be considered stoppage of play and the game will continue as normal.
7. Pausing: Players may pause first and explain second, but don’t abuse the pausing system.
8. In the rare case that a Riot Games server crashes, the Head Administrator will determine the next course of action.
1. All players and team captains should join channel "AHGL LoL" in the game client to find their opponents and to wait for their match. Please refrain from spamming while in the chatroom. The chatroom serves various purposes which are included but not limited to: finding opponents, helping casters find a game to spectate, and contacting an administrator.
2. Team captains are responsible for adding the opposing team's captains in-game prior to each round of the tournament, for ease of contact and communicating substitute picks. You may also use the “AHGL LoL” chatroom.
3. At least one member from each team should have LoLReplay installed and running in Spectator mode during matches. This program may be downloaded for free from http://www.leaguereplays.com/download/.
4. During the course of the tournament, it's encouraged for players to take and save screenshots of chat logs between themselves, teammates, and opponents in the case of any conflict.
All deadlines are assumed to be Midnight, Pacific Time
1. Friday: An ordered list of maps for the next week's matches is released (5 maps for round-robin play, 7 maps for playoffs).
2. Monday: The matchups will be released (assuming all previous round match results have been entered)
3. Wednesday: Team captains submit a starting lineup of players in order of the map list, EXCEPT for the final map, which is an ace match with special selection rules (see Official Ruleset). The starting lineup must list the player's Battle.Net character name, character code and chosen race for that map (P/T/Z/R).
4. Thursday: All lineups are made public. In the event that one team does not submit a lineup on time, the opposing team’s lineups will remain hidden until first team’s submission is complete. The penalties for late submission are:
5. For every day a team is late in submitting their starting lineup, the opposing team gets to pick 1 unit that the late team is not allowed to make. This penalty will be applied on a map of the opposing team’s choice (non-ace) after lineups are revealed. This excludes workers and queens, detectors, and tier 1 units (zergling, marine, zealot). If the late player produces a banned unit during the game, it’s automatically forfeited. Don’t be late.
6. Sunday: All matches are played between 12pm and 4pm PST (3pm - 7pm EST).
7. Thursday to Sunday: Team captains of opposing teams may coordinate a different match time for any game of their series aside; the time must accommodate the players (please see rescheduling for specifics). The captain does not need to be present for each game. Note that the default time is heavily preferred and captains should be looking to play alternate players if their players cannot make the default time, and if there is no agreement, all matches will be played at the default time. Failure to show up for a scheduled match will result in an automatic loss and a warning.
8. Sunday: All match replays and results are uploaded by the winning team captain to the AHGL website. Results must be in by Sunday night for the next week swiss matches, but replays may come in by Monday.
1. Regular season matches are played in a best-of-5 series. Playoff matches and grand finals are played in a best-of-7 series.
2. Any of the maps (except the final map) can be played in parallel at the players' option.
3. Wins towards the best-of-5 or best-of-7 condition will count in order of the maps, not in order of completion of the games.
4. If neither team wins the series before reaching the final map, an ace match will be played on the final map to determine the winner.
5. Ace match rules: any player on the team roster can play the ace match, regardless of whether or not they played in an earlier game in the same series. The ace players may change race. The ace player is selected by the team captain and privately submitted to the referee (or neutral third party if there are no referees available), who will reveal the ace players only when both have been submitted.
6. Upon completion of a series, the team captain of the winning team should compile all the replays and results and enter them into the AHGL website. In the event that either team has a dispute about the match, the team captain should now submit that dispute to the AHGL organizers (see the General "Disputes" section for details).
7. The winning captain may also enter into the website a short summary of the games. Summaries may be used to choose games for a highlight package or for recommendations for casters.
1. Referees: While referees (i.e. players or volunteers from other teams) are not required, they are heavily encouraged to help facilitate the games. If no referee is available, a team captain from either team may act as the referee.
2. Hosting: Referees (or those acting as referees) will host the game and setup the maps.
3. Team Colors: Starting player picks a team color for the series, and every other player from that team uses the same color for the rest of the series (for casting/viewing ease)
4. Observing: Unlimited number of spectators from both teams are allowed, but players and captains may request no observers at any time for any reason.
5. Observer Conduct: Players and captains may request observers to leave in the middle of a game for any reason. If the observer does not leave the game shortly, his team auto-forfeits the game. DO NOT AFK, ALT-TAB, OR PING THE MAP DURING A GAME (pinging shows up on replays).
6. Pausing: Players may pause first and explain second, but don’t abuse the pausing system.
7. Winning: Winning is determined ONLY when one player leaves the game. “gg” or “apologize for playing that race” or killing your own command center do not count as forms of surrender or victory.
8. Statemate: If a stalemate is determined by the SC2 engine, players must have an immediate re-game, even if one of the players is Terran and flying buildings are really stupid.
9. Disconnect: If a player disconnects, if both players agree to a regame, there will be a regame. If one player is ahead enough that there is no doubt of the game’s outcome (at the discretion of the referee), the game can be awarded to that player.
10. Late / No-show penalties: Players have a 15 minute grace period starting from the match time (or end of previous game for subsequent games) to show up before a game is automatically forfeited. Cumulative lateness for all players in a match exceeding 30 minutes qualifies as a match forfeit. If claiming a win via this rule, make sure to have documentation in case the opposing captain disagrees.
11. Cheating: don’t cheat.