The After Hours Gaming League is a fun, modern twist to the traditional corporate sports league. Instead of softball or basketball, the AHGL offers corporate teams the chance for some friendly competition on the virtual battlefields of top strategy games. The AHGL is also a fundraiser for charity: corporate teams compete for the chance to donate the $5,000 top cash prize to the charity of their choice.
Season One of the AHGL saw eight high-tech giants—Amazon, Dropbox, Facebook, Google, Microsoft, Twitter, Yelp and Zynga—duke it out on the battlefields of StarCraft II. The tournament Grand Finals were held on the Facebook campus in Palo Alto, California, and broadcast live over DayTV to an audience of over 100,000 live online viewers. In an exciting victory, Microsoft won the day for its charity, Amnesty International.
Season Two saw explosive growth as AHGL hosted 40 company teams across two game divisions: StarCraft II and League of Legends. The Grand Finals were held at the Red Bull Headquarters in Santa Monica, California to an audience of over 170,000 live online viewers. When the dust settled, Amazon had claimed the League of Legends throne for its charity, Child's Play. Epic then triumphed to win the Starcraft II title for its charity, Doctors Without Borders.
With every season comes new challengers. Will your company be the next AHGL champion?
The After Hours Gaming League involves more than just trying to win – this new and modern twist on the traditional corporate sports league encourages teamwork, fun, and friendly competition while supporting charity. It also showcases the gaming communities within these companies, attracting the attention of potential employees and providing a more realistic depiction of gamers as smart and successful professionals that you won’t find in Hollywood.
Season Four runs from February to May 2014 and is the biggest season yet! With over 120 teams, the competition will be fiercer than ever. Follow the action every week right here at afterhoursgaming.tv! Interested in getting contacted for next season? Send us a message at firstname.lastname@example.org to join in the fun!
Day9.TV is a division of Jink.Tv, Inc. which was founded in 2009 by Sean Plott and Eric Burkhart, two university graduates of Harvey Mudd College who have become evangelists for gaming, eSports and the gamer lifestyle. Capitalizing on innovations in video streaming technology, Eric and Sean offer fresh, smart Internet television content for gamers, with more than 6 million views a month.
Plott’s autobiographical television special, “My Life of StarCraft” has been widely acclaimed as an articulate and entertaining defense of gaming and has become a YouTube sensation, with more than 2.7 million views to date.
In 2010, Plott was named PC Gamer’s “Gamer of the Year.” In 2011 he was honored on the Forbes “30 Under 30” list for entertainment. DayTV has been featured on NPR’s “All Things Considered,” and Chicago Public Radio as well as The Economist, PCWorld, Kotaku, and Business Insider.
StarCraft is a real time strategy game first released in 1998 by Blizzard Entertainment. It has become one of the most popular and enduring computer games ever published. StarCraft has sold more than 11 million copies worldwide and has gained a cult following among its gamers. In 2010, Blizzard released Starcraft II and that sequel immediately became the game of the year, selling more than 3 million copies in the first month of its release.
Unlike other games, which are played, won and discarded, StarCraft, with its carefully balanced elements of risk, strategy and action, continues to intrigue and engage players. Often considered a fast paced and modern equivalent of chess, StarCraft and StarCraft II require speed, dexterity, split focus and an encyclopedic knowledge of tactical strategy. StarCraft II enjoys an almost cult-like following among its fans and has given birth to a robust competitive gaming scene.
Starcraft II is equally enjoyed by non-players, for whom it has become a popular spectator sport (“eSport”) with professional gaming leagues competing for top prize money.
League of Legends is a popular multiplayer online battle arena (MOBA) game developed and published by Riot Games. On average, there are more than 12 million League of Legends players a day and 5 million gamers playing concurrently.
League of Legends is also played competitively as an esport. More than 8.2 million viewers tuned in for the Season Two World Finals, which took place at the University of Southern California’s Galen Center basketball arena, and over 8,000 attended in person.
eSports, or electronic sports, is a term used to describe computer games which are played competitively and enjoyed by crowds of cheering spectators—just like real sports! eSports have become a cultural phenomenon in the last five years, featuring televised broadcasts, crowded tournament arenas, and “cyber-athlete stars.”
StarCraft and League of Legends are two of the most popular and closely followed eSports games with many top players and professional tournaments offering millions of dollars in prize pools each year.